Players Guide
Adventures At Sea
Cannon

Cannons

With strong ammunition and good aim, you can sail the Caribbean and defy danger. All Cannons on a ship can be operated by any Pirate aboard. Every Cannon can fire any ammunition that the Pirate manning it has earned the skill to use and is carrying, so choose your crew with a weather eye to the armament they'll bring to your ship. To disengage from a Cannon at any time, hit Escape.
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|Game Tip |Game Tip: Each level of Cannon increase will give you an additional 5 Health points. |}
TypeCapacityCostWhereUnlocks at Skill Level
CannonBasic Cannon Skill75FreeStart with1
CannonBarrel.jpg
Small Barrel
100500Obtain from Gunsmith7
CannonBarrel.jpg
Medium Barrel
1252000Obtain from Gunsmith12
CannonBarrel.jpg
Large Barrel
1758000Obtain from Gunsmith17

Cannon Skills

Screenshot 2007-11-17 9-12-7.jpg
TypeSkillsDescriptionUnlocks at Skill Level
ShootShootCombatBasic Cannoneering Skill –– upgrade to increase Cannon firing rate1
Rapid ReloadRapid ReloadPassiveIncreases Cannon reloading speed6
BarrageBarragePassiveIncreases damage for Cannon and Grenade attacks10
ShrapnelShrapnelPassiveUpgrade your Cannonballs and Grenades to explode in a cloud of shrapnel14

Cannon Ammunition

The basic Cannon load is Round Shot, an iron ball that deals damage when it hits its target. As your skills and Notoriety grow, you'll have the option of using more advanced Cannon ammo that deals greater damage.

Ammunition Skills

TypeSkillsCostMax Amount*DescriptionUnlocks at Skill Level
Round ShotRound ShotAmmoFreeunlimitedMedium ranged shot –– effective against ship hulls1
Grapple HookGrapple HookAmmoFreeunlimitedUsed for grappling enemy ships for boarding actions1
Chain ShotChain ShotAmmo3 per 25100Short ranged shot –– effective against masts and sails2
Grape ShotGrape ShotAmmo5 per 25100Short ranged shot –– effective only against crew. Best used just before boarding an enemy ship to kill one crewman.4
FirebrandFirebrandAmmo12 per 2550Burning skulls set fire to enemy ships. Warning: It will cause a flagship to sink before you can board.8
ThunderboltThunderboltAmmo15 per 2550Long ranged shot -- summons a thunderbolt to strike the enemy ship. Will damage the hull or the sails, whichever it hits.12
ExplosiveExplosiveAmmo15 each3Short ranged attack -- explodes and damages a large area. Takes a long time to load. The shot is really heavy so you have to aim high to get any distance.17
FuryFuryAmmo20 per 2550Medium ranged shot -- A spectral cannonball, effective against ship hulls. Does high damage and much more effective than explosive.20
POTCO Bullet Purchase barrels from the Gunsmith to increase your max amount.

Cannon Fire Damage

Metal hurled at great speed is not healthy for hulls or rigging. Damage is dealt when ammo scores a hit on hull or sail. Mast and sails damaged in a battle slow a ship down. Any damage weakens a ship and can only be repaired in port, leaving you and your crew limping home at a crawl. If sufficient battle damage is done to any or all of the hull sections, a ship sinks.
Referenced by 9 pages pages that link to “Cannon” — its place in the wiki